AC 16 (leather brigandine, medium shield)
HP 19 (3d8 + 6; bloodied 9)
Speed 30 ft.
Proficiency +2; Maneuver DC 12
Saving Throws Str +4, Con +4
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages Common, Dwarvish
ACTIONS
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage if within 5 feet of an ally that is not incapacitated .
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
BONUS ACTIONS
Tactical Movement. Until the end of the soldier’s turn, their Speed is halved and their movement doesn’t provoke opportunity attacks .
Logan Brokenbarrel ( soldier ) is the black-bearded dwarf quarrymaster. Adventurers with the soldier background may recognize Logan’s regimental tattoos, which link him to a notorious massacre at Ayle’s Loch committed by the troops of the previous ruler of Holdenshire. He keeps his past a closely-guarded secret and if anyone were to find out the exact nature of his deeds he would surely be displeased—maybe even taking drastic action to silence the person.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.