AC 15 (leather)
HP 19 (3d8 + 6; bloodied 9)
Speed 30 ft.
Proficiency +2; Maneuver DC 13
Saving Throws Dex +5
Skills Nature +2, Perception +4 (+1d4), Stealth +5, Survival +4
Senses passive Perception 16
Languages Common
Keen Hearing and Sight. The scout has advantage on Perception checks that rely on hearing or sight.
ACTIONS
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Stefan Oakfell (scout) is a woodsman and hunter. Soft-spoken, rugged, and lean, he is approaching his late forties and the haunted look in his eyes suggests he may have seen—or indeed done—terrible things. A loner who does not seek the company of others, Stedd may (if he can be convinced to share it) have news of strange goings on in the Queenswood. He certainly seems to spend the majority of his time in and around its environs.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.