AC 10
HP 4 (1d8; bloodied 2)
Speed 30 ft.
Proficiency +2; Maneuver DC 10
Skills Persuasion +2 (+1d4)
Senses passive Perception 10
Languages Common
ACTIONS
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Stone. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Willem von Nederveen ( commoner ) is a traveling merchant from the trading company Samuel and Sons in distant Northminster. He is helpful to those who are friendly to him. Willem was sent to Hengistbury to figure out why the company is losing money there, which may lead him to ask the adventurers for help if he thinks they are trustworthy enough. The company does a brisk business buying up local materials and goods while selling finished products back to the residents. There really isn’t any reason for them to be losing so much money—or is there?
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.