AC 20 (natural armor)
HP 60 (bloodied 30)
Speed 30 ft., fly 40 ft.
Proficiency same as summoner
Damage Resistances radiant, necrotic
Condition Immunities charmed , frightened
Senses darkvision 60 ft., passive Perception 12
Languages Celestial, Common
Protection Strike. When the celestial attacks a creature, until the start of the celestial’s next turn that creature has disadvantage on attack rolls against creatures other than the celestial.
ACTIONS
Multiattack. The celestial attacks twice with its smite.
Smite. Melee Weapon Attack: caster's spell attack bonus to hit, reach 5 ft., one target. Hit: 24 (4d8+6) radiant damage.
Lay on Hands (1/Day). A creature the celestial touches regains 17 (2d8+8) hit points. Alternatively, it can end one disease or neutralize one poison affecting the creature.
Celestials are creatures native to divine realms or heavens. Celestials have alignments, such as Lawful Good. Most celestials are good, although the servants of evil deities can be evil. Angels are celestials.