Zidi Wheatling [TEST CHARACTER]
Hit Points
12
Zidi gains an expertise die (+1d4) on checks and saving throws to resist being knocked prone.
Zidi can go 1 day without suffering any fatigue from lack of Supply.
Zidi is immune to the effects of the frightened condition, whether caused by magic or by natural phenomena. She can still feel fear, but she is able to ignore it.
Zidi adds her Strength modifier to off-hand melee weapon damage.
Zidi can move through the space of any creature whose size is larger than hers.
During a long rest, when Zidi has access to raw materials she can jury-rig an improvised tool kit. If she rolls a 1 while making a check using the improvised tools or the next time Zidi takes a long rest, they break.
When she rolls a 1 on a d20 for an ability check, attack roll, or saving throw, Zidi can reroll the die and must use the new roll.
Zidi counts as one size larger when determining her carrying capacity.
After she fails an ability check, Zidi has advantage on her next ability check.
Zidi doubles her strength score when determining carrying capacity and how much she can drag, lift, or push. She can march 2 extra hours before risking fatigue from a forced march.
Zidi is immune to damage from sharp terrain hazards, and ignores difficult terrain caused by them. Other kinds of difficult terrain reduce her movement speed by 5 feet instead of halving it.
Whenever Zidi or an ally she can see fails an Insight check, Zidi can spend her inspiration to learn any information that would have been gained by a successful Insight check.
Zidi can never gain an expertise die on attacks made using crossbows and other weapons with more than a single moving part, but creatures wielding such a weapon can never gain an expertise die when using it to make attacks against Zidi. In addition, Zidi gains an expertise die (+1d4) on ability checks and attack rolls made to destroy objects.
Granny sent Zidi on missions to steal shinies and cuties from the Waking realm, and every time she was rewarded with a boon of strength. Over time Zidi grew uncomfortable with the fear she was sowing however, so one day she ran away and has never returned.