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Breadcrumb

"Tailspin" Dallpht

Class
Level
1
(XP )
Heritage
Culture
Background
str
8
-1
Save
dex
16
+3
Save
con
14
+2
Save
int
12
+1
Save
wis
10
+0
Save
cha
14
+2
Save

Proficiency Bonus
+2
Armor Class
15
10+Dex+Cha
Size
Speed
30 feet
Current
Hit Points
10
Max Hit Points
10
Hit Dice
1d8+2
Death Saves
Successes
Failures
Fatigue
Strife
Max Supply
8


Destiny
Triumph
-
Defeat a worthy foe in contest or battle.
Direct Conflict
-
For the next hour gain Expertise when making an opposed check against a creature.
Defeat <Insert Evil Empire Here>
-


Skills
Acrobatics
Athletics
Deception
Perception
Persuasion
Science
Sleight of Hand
Legerdemain
Stealth
Camoflage
Passive Insight
12
Passive Perception
12
Passive Stealth
15
Armor Proficiencies
Light Armor
Weapon Proficiencies
Simple Weapons, Martial Weapons, Pistols, Rifles, Starship Weapons
Languages
Common & 2 others


Attacks
Twin Laser Pistols
Attack Bonus
5
Damage
2d4+3
Damage Type
Range
100/300
Properties
Reload (20 shots), Dual Wielding, Simple, Ammo
Notes
Take an offhand shot as a bonus action. 4 spare clips (20 shots each).


Combat Maneuvers
Maneuver Save DC
12


Equipment
Multitool
Properties
-1d4 to repair, and takes twice as long.
Weight
0.50
Thieves' Tools
Weight
1.00
Weight Carried
Gold Pieces
6


Features
Intrepid

One free Expertise die per long rest.

Source
Human
Usage
Once per Long Rest
Inexorable Concentration

Reroll a Concentration save up to Int Mod times per Long Rest. 

Source
Human
Usage
Once per Long Rest
Resident Expert

Can't roll under 10 on 2 tools (Hacking Tools and Space Vehicles).

Source
Human
Usage
Always on
Beacon of Hope

Transfer inspiration to an ally within 30'

Source
Rebel
Usage
Reaction - Once per long rest
Born Fighter

Expertise Dice to resist Frightened and Rattled conditions. 

Source
Rebel
Usage
Always on
Piloting Instincts

Expertise Dice on saving throws while piloting a vehicle. 

Source
Pilot
Usage
Always on
Dastardly Gambit

Reduce any Opponent's roll by d6.

Source
Scout
Usage
Cha Mod times per Long Rest.
Artful Defence

AC is 10+Dex Mod+Cha Mod while unarmoured and with no shield. 

Source
Scout
Usage
Always on
Hotwiring

All it takes is a little rewiring to take the perfect ride as your own. While inside an inactive vehicle or starfighter you can use an action to begin hotwiring it, creating a fast countdown pool using 5d6. At the end of each of your turns that you spend hotwiring, roll these dice and remove any with a result of 4–6. When there are no more dice remaining in the countdown pool the device is successfully hotwired, and any creature can pilot it even if it normally requires a key, password, or other security measure.

Source
Scout Knack
Usage
At Will


Details & Other Information
Followers & Strongholds