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Haleg Scepen

Synergy Feat
Prerequisite

You can harness a sliver of the divine power that brought creation into being. You gain the following benefits:

  • You learn the mending and spare the dying cantrips and they do not count toward your spells known. You may cast both cantrips using a single action if the both are directed toward a single, valid target. If you already know one of these cantrips, you instead learn another cantrip from the artificer or cleric spell list.
  • You may spend a use of channel divinity as an action to touch a living creature and replace any body parts the creature is missing (except for any necessary for life, such as the head or heart) with prosthetics that the creature can operate at will (see Equipment in Chapter 4: Adventurer’s Guide). If a creature regains a body part this way, you may also choose to expend 500 gold as part of the action to grant it a single augment from a constructed heritage gift (from Gate Pass Gazette #0 ) for so long as the creature uses the prosthetic body part. A creature may not benefit from more than one augment in this way, and such augments only function for the creature they were created for. At the Narrator’s discretion, certain augments may only be available when replacing certain body parts.
  • When you gain this feat, you may choose to replace one of your own body parts with an augmented prosthetic at no cost. You only gain this benefit once.