Point Singularity
You create a singularity–a miniature black hole–which remains in the target square for the power’s duration.
Any object or creature which begins its turn in that square and which is able to move makes a Strength saving throw. On a failure, or if it is unable to move, the creature or object takes 10d12 bludgeoning damage and is restrained until the start of its next turn; on a successful saving throw it moves into an adjacent square and is not restrained.
Any object or creature which begins its turn in a square adjacent to the singularity makes a Strength saving throw. On a failure, the creature or object takes 4d12 bludgeoning damage and is pulled into the singularity’s square.
Surge. You can spend +1 psionic point to make the singularity mobile. For the duration of the power, you can use your bonus action to move the singularity 5 feet in any direction.