Enhance Ability
You bestow a magical enhancement on the target. Choose one of the following effects for the target to receive until the spell ends.
Bear’s Endurance: The target has advantage on Constitution checks and it gains 2d6 temporary hit points (lost when the spell ends).
Bull’s Strength: The target has advantage on Strength checks and doubles its carrying capacity.
Cat’s Grace: The target has advantage on Dexterity checks and it reduces any falling damage it takes by 10 unless it is incapacitated.
Eagle’s Splendor: The target has advantage on Charisma checks and is instantly cleaned (as if it had just bathed and put on fresh clothing).
Fox’s Cunning: The target has advantage on Intelligence checks and on checks using gaming sets.
Owl’s Wisdom: The target has advantage on Wisdom checks and it gains darkvision to a range of 30 feet (or extends its existing darkvision by 30 feet).
You target one additional creature for each slot level above 2nd.
Nevard’s Guarded Enhance Ability. When the target makes a saving throw using the chosen ability score, it can use its reaction to end the spell and gain advantage .