Endoran Militia
There is no high king or empress of Endora— instead each demesne provides annual tithes to the Endoran Militia and becomes responsible for its command for a given year. Endoran citizens born on the third Aluday of Parra are consigned into service from birth, sworn by their parents to serve their demesne when the time comes in an ancient practice drafted from rules established in the Imperial Age long ago. As one of the children born on the fateful third Aluday of Parra, you were handed over to one of the demesnes of Endora and raised along other infant conscripts.
Growing up the training was tough, but life in the militia is infinitely more stable than the world whose safety you have a duty to oversee.
What was life like growing up having everything planned out for you? Are you curious about life outside of your duty, or did you treasure the stability and security? Are you currently still in the militia, or did something occur that resulted in you deserting your post or being discharged?
A simple armband signifying your militia rank, militia whistle, 7 days rations, traveler’s clothes, whetstone.
Many militia veterans set up a lodge out in the wilderness to act as gathering and resting spots. Conveniently these small teams can also be dispatched from their outposts to help any greenhorns who run into trouble in the region. By blowing on your militia’s whistle once, you can determineif there is such a lodge within 10 miles of you, and in what direction. The lodges can provide you and your allies with a haven to rest, simple meals, small maintenance, and treatments for a small fee. You may also collect rumors here about the general region.
You can also blow a particular rhythm through the whistle to signal for help if there is such a lodge in the region, who will dispatch 1d4+1 militia members to hustle towards you.
The militia’s whistle does not produce sound most humanoids can hear, audible only to Endorans born on the third Aluday of Parra. How the whistle does this and the nature of its construction are both closely guarded secrets.
As word of your major deeds spreads and your reputation grows, you are promoted along the ranks of the militia (from greenhorn to soldier to scout to commander) and might be permitted to set up a lodge of your own. You gain a secret encampment or training hall of a value no greater than 5,000 gold. So long as you are in Endora, you automatically know which direction your lodge is in without needing your whistle. You and your party can rest at your private lodge for free. You cannot sell this stronghold, but can pass it on to another militia member (increasing your Prestige by 1).