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Trader

You served your apprenticeship among merchants and traders. You’ve traveled dusty miles and haggled under distant skies.

Why are you living a life of adventure? Are you working off your debt to the company store? Are you escorting a caravan through dangerous wilds?

Are you raising capital to start your own business, or trying to restore the fortunes of a ruined trading family? Or are you a smuggler, following secret trade routes unknown to the authorities?

Ability Score Increases
+1 to and one other ability score.
Skill Proficiencies
Persuasion, and either Culture, Deception, or Insight.
Tool Proficiencies
One vehicle.
Languages
One of your choice.
Suggested Equipment (Cost
9 gold
)

Traveler’s clothes, abacus, merchant’s scale. 

Feature:
Supply and Demand

When you buy a trade good and sell it elsewhere to a community in need of that good, you gain a 10% bonus to its sale price for every 100 miles between the buy and sell location (maximum of 50%).

Adventures and Advancement

Because of your commercial contacts you may be offered money to lead or escort trade caravans. You’ll receive a fee from each trader that reaches their destination safely.

Connection and Memento. Roll 1d10, choose, or make up your own.
D10Trader CONNECTIONS
1
The parent or relative who wants you to carry on the family business.
2
The sibling who inherited the other half of the family business.
3
The trading company to which you are indentured until you pay off a debt.
4
The powerful merchant who will never forgive the business coup you pulled off.
5
The noble whose horse trampled your poor family’s vegetable stall, injuring or killing a family member.
6
The parent or elder sibling who squandered your family fortune.
7
The business partner who cheated you.
8
The customs agent who has sworn to catch you red-handed with illicit goods.
9
The crime boss to whom you wouldn’t pay protection money.
10
The smuggler who will pay well for certain commodities.
D10Trader MEMENTOS
1
The first gold piece you earned.
2
Thousands of shares in a failed venture.
3
A letter of introduction to a rich merchant in a distant city.
4
A sample of an improved version of a common tool.
5
Scars from a wound sustained when you tried to collect a debt from a vicious noble.
6
A love letter from the heir of a rival trading family.
7
A signet ring bearing your family crest, which is famous in the mercantile world.
8
A contract binding you to a particular trading company for the next few years.
9
A letter from a friend imploring you to invest in an opportunity that can’t miss.
10
A trusted family member’s travel journals that mix useful geographical knowledge with tall tales.