Dungeon Robber
You seek the treasures of empires long vanished. The world’s dungeons are brimming with lost secrets and artifacts of unimaginable power—and they belong in a museum, or at least in your living room. While others call you a tomb robber, you consider yourself an archaeologist, a collector, or an explorer.
Are you associated with a wizards’ college or institute of higher learning, or are you a private collector? Are you an idealist or a profiteer? What is the one relic or piece of knowledge that you’d trade anything to find?
Cartographers’ tools, miner’s pick, traveler’s clothes, shovel.
You know conspiracy theorists, armchair historians, disgraced academics, and other people with useful, if unreliable, knowledge. While in a city, once per day you can find an NPC who can make an Intelligence check with a +10 bonus to recall a fact. When you do so, the Narrator secretly rolls a d6. On a 1, your contact’s information is dangerously inaccurate.
As you build
your reputation, shady people approach you
with requests to “discover” items of uncertain
ownership. After enough successes, a legitimate
organization, such as a wizard’s college
or esteemed museum, takes an interest in you. They offer you a position, which comes with funding granting a Wealthy lifestyle, access to free spellcasting services, and legal representation when you inevitably run afoul of the law.