Laser Grid
st tier (
Challenge
DC
Region
Area
The area is protected by a criss-crossing network of glowing red lasers. Creatures and objects trigger a failure the first time they move on a turn while within the zone.
Possible Solutions
- As an action, a creature can attempt an Acrobatics or Athletics check to gracefully avoid lasers, or a Perception or Search check to spot a safe route through them.
- A creature within the area can attempt a hacking tools check to disable the laser grid. A success on this check counts as a critical success.
Potential Outcomes
Critical Failure. The target touches two lasers, taking 22 (4d10) fire damage.
Failure. The target touches a laser, taking 11 (2d10) fire damage.
Success. Until the end of its turn, the creature can move through the area without triggering failures.
Critical Success. The creature finds a way to deactivate the laser grid.
Source