Imposing Glare
(1
point)
1st degree
Tempered Iron
Bonus Action
For a moment you unleash your fury forcing your enemy to hesitate.
Choose one hostile creature you can see within 30 feet. If it can see you, it makes a Charisma saving throw or is frightened of you until the end of your next turn.
After you have used this maneuver against a creature, until the end of combat it has advantage on saving throws to resist Imposing Glare.
Source