Covering Fire
(1
point)
1st degree
Biting Zephyr
Action
Making haphazard shots to dissuade enemies, you force opponents onto the defensive by unleashing death from above so an ally can move into position.
Choose a number of creatures equal to your proficiency bonus that you can see within your weapon’s normal range. Until the start of your next turn, a chosen creature’s movement does not provoke opportunity attacks from creatures you can see as you pelt the area nearby with missiles.
For each opportunity attack a chosen creature would have otherwise provoked, you expend one piece of ammunition or thrown weapon.
Source