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Douse

(1 point)
3rd degree Mist and Shade Bonus Action

You quickly dash a container of liquid over your opponent at an opportune moment.

You splash a held container of liquid, such as a contact poison, holy water, or alchemical substance, at a target within 20 feet. The target makes a Dexterity saving throw or is hit by the liquid. 

This maneuver can also be used to extinguish a small nonmagical fire in a 5-foot-square area.