Adventuring Classes
Class | Description | Source |
Adept |
A living weapon that hones their control over body and mind |
Adventurer's Guide |
Artificer |
An arcano-scientific spellcaster who makes wondrous devices. |
Gate Pass Gazette |
Bard |
A charismatic performer who uses music to wield magic |
Adventurer's Guide |
Berserker |
A warrior that harnesses their inner rage on the battlefield |
Adventurer's Guide |
Cleric |
A holy guardian that channels the divine power to heal and harm |
Adventurer's Guide |
Druid |
A secretive sage who shuns civilization and harnesses natural magic |
Adventurer's Guide |
Fighter |
A master of martial techniques with expertise in a wide variety of weapons and combat maneuvers |
Adventurer's Guide |
Herald |
An oathbound warrior driven by an inner strength to champion their cause |
Adventurer's Guide |
Marshal | A natural leader and master of the art of strategic warfare | Adventurer's Guide |
Ranger |
A wilderness and exploration expert who has honed their skills of survival and combat |
Adventurer's Guide |
Rogue |
A master of stealth and subterfuge, reliant on trickery, keen reflexes, and quick fingers |
Adventurer's Guide |
Savant |
A genius who relies on ingenuity, planning, and keen deductions. |
Adventures in ZEITGEST |
Sorcerer |
A magic-wielder whose power springs forth from an innate element of their blood |
Adventurer's Guide |
Warlock |
A spellslinger who obtained arcane powers through an eldritch bargain with an otherworldly entity |
Adventurer's Guide |
Wizard |
A spellcaster who has mastered the arcane arts |
Adventurer's Guide |