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Danger Sense

Danger Sense

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Duration

As a reaction to making a saving throw against an effect you’re aware of, you gain advantage on that saving throw.

Cryogenic Conduit

Cryogenic Conduit

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Duration
Concentration ()

Sheets of freezing cold blast outward from your hands in a 60-foot cone. Each creature in the area takes 4d6 cold damage and is slowed. On a successful Dexterity saving throw, a creature takes half damage and isn’t slowed.

The damage increases by 1d6 each time your power rating increases beyond III.

Combust

Combust

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Duration

You harness the latent energies of the cosmos and direct them with your mind. The target takes 1d10 fire damage. Any unattended flammable objects within 5 feet of the target spontaneously combust.

The damage from this power increases to 2d10 at power rating IV and 3d10 at power rating VI.

Cold Snap

Cold Snap

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Duration
Concentration ()

You harness the latent energies of the cosmos and direct them with your mind. The target takes 1d6 cold damage and is rattled until the start of your next turn.

The damage from this power increases to 2d6 at power rating III and 3d6 at power rating V.

Boost of Speed

Boost of Speed

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Duration

Until the end of your next turn, your Speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, attack rolls against you have disadvantage, and you gain one additional reaction. A creature cannot be targeted by this power more than once in two rounds.


Surge. You can spend +1 psionic point to target one willing creature within 30 feet instead.

Bend Space

Bend Space

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Duration

You distort the fabric of space around you, making it appear that you are somewhere you are not. When you are targeted by an attack, you can use your reaction to manifest this power and gain +1 to your armor class for the purposes of that attack.


Surge. You can spend +1 psionic point to increase your AC bonus to +2, or +2 psionic points to increase it to +3.

Alter Matter

Alter Matter

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Duration

You touch one unattended nonliving object no bigger than a 10-foot cube causing it to spontaneously rematerialize as a different object or the same object made of a different material. In either case, the new object has the same mass (though not necessarily size) and similar or lesser monetary value as the original. It can resemble an object you have seen before but cannot have complex moving parts or technological capability, such as a working firearm, credit chit, or computer.

Manifest Antimatter

Manifest Antimatter

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Duration

You target one creature or object within 30 feet and create antimatter in the same space. A targeted creature makes a Dexterity saving throw or takes 10d8 force damage and until it receives healing equal to the initial damage, it cannot benefit from rest as the antimatter continues to interact with the creature’s matter over time. A creature reduced to 0 hit points is obliterated, leaving behind nothing but atomic particles, along with anything it was wearing or carrying (except indestructible items).