Faceless
The Faceless is a collective of doppelgangers and other shapechangers who share information and defend each other from harm.
The Faceless come from all walks of life, counting among their number thieves, adventurers, merchants, and even royalty. Each knows the true identities of those in their immediate circle, as well as the names of a few far-flung Faceless. Every Faceless swears to never knowingly hurt or expose their fellows. Beyond that, they share no common goals, and indeed their aims may even be opposed. A Faceless conclave that shelters doppelganger con artists may also include a skinchanger druid that disapproves of their deceptions, even as they protect the doppelgangers’ lives and false identities.
With each member able to adopt many guises, a Faceless enclave naturally becomes a storehouse of secrets. Members of a Faceless community often share these secrets, as well as the magical tricks they use to protect their identities.
Characters raised in the Faceless culture share a variety of traits in common with one another.
Quick Change. You can change clothes, assume a disguise, or doff armor as an action.
Secret Lives. By asking around, you can learn the identities of any Faceless operating in a community, and whether the activities of a non-Faceless shapechanger are suspected. Furthermore, you make Investigation checks to gather rumors with advantage .
Stealthy Enchantment. You know the friends cantrip. Once you reach 3rd level, you can cast charm person once per long rest . You can cast these spells without components, and when casting them your spellcasting ability is your choice of Intelligence, Wisdom, or Charisma.
Subtlety. You are proficient with your choice of either Deception, Insight, Sleight of Hand, or Stealth.
Languages. You can speak, read, write, and sign Common and three other languages.