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Genies

Powerful spirits who command the elements as easily as a general might command a legion of soldiers, genies rule the Elemental Planes. Beings of air, earth, fire, and water, genies are as diverse in form and temperament as the elements they command. Their cities are bastions of relative safety amid the roiling torrents of the elements. On occasion, genies visit the Material Plane to explore or to meet with a powerful spellcaster.

Splendor of the Planes. There are four types of genies, each embodying one of the four basic elements. Their unique nature gives them mastery over elemental magic: a genie can create all manner of magical wonders out of the raw stuff of the Elemental Planes. Genies gather in places where currents of elemental energies come together. There, they build cities of unimaginable splendor, where creatures of all sorts can live together. Art, music, and magic flourish within their walls.

Noble Genies. The most powerful genies— sometimes called nobles by envious mortals—are the undisputed masters of the elements. Lesser genies are drawn to them, and some genie nobles also create elementals, imbuing them with a portion of their own essence and personality. The most powerful nobles can grant wishes to mortals who earn their favor.

Mortal Fascination. Sometimes genies will explore the Material Plane, living among mortals in secret or offering their services in exchange for treasure. Why they do so is a mystery, even to genies. Perhaps they feel an attraction to the ever-changing inhabitants of an otherwise stable plane; perhaps they are simply amused by the everyday struggles of people who invest so much into what seems (to a genie) like such a short life.

Elemental Demise. When a genie dies, its body becomes a mote of elemental energy. This mote might take the form of a glowing chunk of earth, a shardof crystallized air, or an ever-burning ember.


Divi || Divi Noble || Djinni || Djinni Noble || Efreeti || Efreeti Noble || Marid || Marid Noble