Other Tricks
Other tricks are those that can be used only in specific circumstances.
Calculated Step
When you move through an area of difficult terrain , you may expend this trick to either avoid having your speed reduced or avoid taking damage from the terrain until the start of your next turn.
Leverage Position
Until the start of your next turn, the expertise die you gain from attacking from above, flanking, or pulling from below is increased by one step (from d4 to d6 to d8, etc.).
Look Closely
You may expend this trick to take the Search action as a free action, gaining advantage on the check you make.
This Will Do
You may expend this trick to give a melee weapon (including improvised weapons and shields used as weapons) one of the following traits: breaker, defensive, flamboyant, parrying, quickdraw, rebounding, trip, or vicious. Alternatively, you may use this trick to increase the damage die of an improvised weapon by one step (from d4 to d6 to d8, etc.). This weapon only has this property for you, and it loses it when combat ends or when you use this trick again.
Wait For It
When you take the Ready action, you gain an expertise die on the first attack, check, or saving throw you make as part of your reaction in response to the trigger.