Shop
Many retired adventurers go into business running a small general store or other commercial enterprise. A shop’s primary function is to earn money, and the larger the shop the more money it makes.
Stronghold Feat: You gain an expertise die on ability checks made to barter or trade for goods.
At Grade 2, you’ve learned some of the arts of trading and gain an expertise die on ability checks made to determine an object’s value or if it is fake.
At Grade 4, you are able to determine the value of any object you have access to by examining it for 1 minute.
At Grade 5, you know whether or not an object is fake after evaluating it for 10 minutes.
Best Suited For: Fighter , rogue
Minimum Size: 100 square feet (Grade 1)
Minimum Quality: Average
Followers Available: Apothecary, bodyguard, footpad, porter, torchbearer