Tavern
Taverns are the backbone of society, places where people meet, eat, drink, and more.
Stronghold Feat: You have advantage on ability checks and attack rolls made against creatures poisoned by alcohol.
At Grade 2, you gain an expertise die on saving throws made against poison, and advantage on saving throws made against being poisoned by alcohol.
At Grade 4, you cannot be poisoned by consuming alcohol.
At Grade 5, you can use an action to consume alcohol and gain an expertise die on ability checks for 1 minute. Expertise dice from this stronghold feat do not stack with themselves.
Minimum Size: 100 square feet (Grade 1)
Minimum Quality: Frugal
Followers Available: Cook, minstrel, porter, torchbearer
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