Trader
You served your apprenticeship among merchants and traders. You’ve traveled dusty miles and haggled under distant skies.
Why are you living a life of adventure? Are you working off your debt to the company store? Are you escorting a caravan through dangerous wilds?
Are you raising capital to start your own business, or trying to restore the fortunes of a ruined trading family? Or are you a smuggler, following secret trade routes unknown to the authorities?
Ability Score Increases: +1 to Charisma and one other ability score.
Skill Proficiencies: Persuasion, and either Culture, Deception, or Insight.
Tool Proficiencies: One vehicle.
Languages: One of your choice.
Suggested Equipment (Cost 9 gold): Traveler’s clothes, abacus, merchant’s scale.
Feature: Supply and Demand. When you buy a trade good and sell it elsewhere to a community in need of that good, you gain a 10% bonus to its sale price for every 100 miles between the buy and sell location (maximum of 50%).
Adventures and Advancement. Because of your commercial contacts you may be offered money to lead or escort trade caravans. You’ll receive a fee from each trader that reaches their destination safely.
Trader Connections
- The parent or relative who wants you to carry on the family business.
- The sibling who inherited the other half of the family business.
- The trading company to which you are indentured until you pay off a debt.
- The powerful merchant who will never forgive the business coup you pulled off.
- The noble whose horse trampled your poor family’s vegetable stall, injuring or killing a family member.
- The parent or elder sibling who squandered your family fortune.
- The business partner who cheated you.
- The customs agent who has sworn to catch you red-handed with illicit goods.
- The crime boss to whom you wouldn’t pay protection money.
- The smuggler who will pay well for certain commodities.
Trader Mementos
- The first gold piece you earned.
- Thousands of shares in a failed venture.
- A letter of introduction to a rich merchant in a distant city.
- A sample of an improved version of a common tool.
- Scars from a wound sustained when you tried to collect a debt from a vicious noble.
- A love letter from the heir of a rival trading family.
- A signet ring bearing your family crest, which is famous in the mercantile world.
- A contract binding you to a particular trading company for the next few years.
- A letter from a friend imploring you to invest in an opportunity that can’t miss.
- A trusted family member’s travel journals that mix useful geographical knowledge with tall tales.