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Unyielding

Unyielding

( points)

Badly wounded, you force yourself to keep fighting.

When you are reduced to 0 hit points, you can use your reaction to regain hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0). 

Wild Swing

Wild Swing

( points)

You wield your weapon with abandon, striking seemingly at random.

When you miss with an attack using a weapon that has the heavy property, you can use your reaction to make an attack with the same weapon against another target within your reach.

 

Unstoppable

Unstoppable

( points)

You power through your enemy’s special attacks.

Unbreakable

Unbreakable

( points)

At the edge of death, you cling firmly to life.

Crushing Blow

Crushing Blow

( points)

With a bone crushing strike you briefly deprive an opponent of their very ability to move.

Battering Strike

Battering Strike

( points)

A powerful blow smashes a weapon from your enemy’s grasp.

Warding Wield

Warding Wield

( points)

With seeming ease you whirl your weapon about your body, weaving it in a threatening pattern that makes your opponents hesitant to attack.

Until the start of your next turn, your AC increases by 2.

 

Shrug It Off

Shrug It Off

( points)

Girding yourself when your body is assaulted by more than clenched fists or sharp steel, you defy weakness and overcome.

Reactive Knockdown

Reactive Knockdown

( points)

Putting yourself in just the right position as you strike, your unbalancing hit sends a retreating opponent into a reeling stumble and then the ground.