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Grease

Grease

-level (
)
Duration:

Grease erupts from a point that you can see within range and coats the ground in the target area, turning it into

Greater Restoration

Greater Restoration

-level (
)
Duration:

Healing energy rejuvenates a creature you touch and undoes a debilitating effect. You can remove one of:

Guards and Wards

Guards and Wards

-level (
)
Duration:

You create wards that protect the target area. Each warded area has a maximum height of 20 feet and can be shaped. Several stories of a stronghold can be warded by dividing the area among them if you can walk from one to the next while the spell is being cast.

When cast, you can create a password that can make a creature immune to these effects when it is spoken aloud. You may also specify individuals that are unaffected by any or all of the effects that you choose.

Guards and wards creates the following effects within the area of the spell.

Guidance

Guidance

-level (
)
Duration:

The target may gain an expertise die to one ability check of its choice, ending the spell. The expertise die can be rolled before or after the ability check is made.

Guiding Bolt

Guiding Bolt

-level (
)
Duration:

A bolt of light erupts from your hand.

Gust of Wind

Gust of Wind

-level (
)
Duration:

Area: Line 60 feet long and 10 feet wide

Hallow

Hallow

-level (
)
Duration:

You imbue the area with divine power, bolstering some creatures and hindering others. Celestials, elementals, fey, fiends, and undead cannot enter the area.

Hallucinatory Terrain

Hallucinatory Terrain

-level (
)
Duration:

Range: Special (300 feet)

You weave a veil over the natural terrain within the area, making it look, sound, or smell like another sort of terrain. A small lake could be made to look like a grassy glade. A path or trail could be made to look like an impassable swamp. A cliff face could even appear as a gentle slope or seem to extend further than it does. This spell does not affect any manufactured structures, equipment, or creatures.

Harm

Harm

-level (
)
Duration:

You assail a target with entropic energy. The target takes 14d6 necrotic damage and its hit point maximum is reduced by the same amount for 1 hour. This spell cannot reduce a target to less than 1 hit point.