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Former Adventurer

Former Adventurer

You left adventuring for your own reasons and set up to what you long considered to be an honest profession. Whether it was tending bar at a tavern, mending broken tools at a blacksmith, or some other work, it has kept you in relatively good shape, even though you may be constantly looking over your shoulder.

What caused you to quit a life of adventure? What drags you back? What are you leaving behind?

Out of Retirement

Out of Retirement

Plenty of stories have heroes and former mercenaries give up a life of adventure for quiet, honest work. But it’s never that simple: just because they’ve walked away from the happenings of the world, doesn’t mean that the world is done with them! There are stories also about mages that hung up their robes to don a gardener’s apron or famous berserkers that now content themselves with yelling advice from the sidelines while enjoying a nice cuppa instead of sparring personally. That doesn’t mean their tale has ended, however, as the call to adventure can come from unexpected places.

Sufferer's Strike

Sufferer's Strike

-level (
)
Duration:

Your weapon thrums with the power of your misery. As part of casting this spell, make a melee spell attack against the target. On a hit, you deal your weapon damage plus 2d8 force damage.

Transfer Exhaustion

Transfer Exhaustion

-level (
)
Duration:

Your touch draws out a creature’s exhaustion.

Sufferer's Pact

Sufferer's Pact

-level (
)
Duration:

You burn away weakness to reveal inner strength. The target takes 4d8 force damage. Then, at the start of each of its turns, it gains 2d8 temporary hit points.

Reckless March

Reckless March

-level (
)
Duration:

You suppress exhaustion in your traveling companions. Choose any number of creatures within range when you finish casting this spell.

Muddle

Muddle

-level (
)
Duration:

You attempt to disorient a creature.

Inner Solace

Inner Solace

-level (
)
Duration:

You turn a creature’s exhaustion into a well of inner strength.

Gate from Beyond

Gate from Beyond

-level (
)
Duration:

You rend the veil to create a short-range portal from your location to any place you can see, visualize, or describe by stating distance and direction such as 200 feet straight downward or 400 feet upward at a 30-degree angle to the southeast.