Center
Center
When you or your opponent takes an action or bonus action, you can take a moment to consider an opening to exploit. The next time you use a basic maneuver or dueling maneuver, you can use your choice of Intelligence, Wisdom, or Charisma to calculate your Maneuver DC for that maneuver, as well as to qualify for any ability score prerequisites it may have.
Block
Block
Abilities: Strength, Constitution
Blinding Diversion
Blinding Diversion
Abilities: Dexterity, Intelligence, or Wisdom
Wingrider
Wingrider
Waverider
Waverider
Archetype Feature: Unusual Mount
Archetype Feature: Unusual Mount
If you spend 1 hour befriending and feeding a Medium beast of CR 1/2 or less, you become its mounted guardian. The type of beast you can befriend this way is determined by your archetype, but must have an Intelligence score of 2, 3, or 4. The beast you are the mounted guardian of is your unusual mount. It follows you and is loyal to you, but it acts independently. Your unusual mount shares your initiative and takes its turn simultaneously with yours.
Wallrider
Wallrider
Dire Mole
Dire Mole
Burrowrider
Burrowrider
Replacer
Replacer
You are aware of your counterpart, of course. But more than that, you loathe them. You have started your adventures, at least in part, in order to find this person, remove them in some fashion, and take their place.
Have you located your counterpart yet? Why do you seek to replace them? Are they repugnant and you would right their wrongs? Do you seek to balance the universe? Or do they simply have the life that you were meant to have? What if you do eventually find them—and realize you have no wish to fulfill what was once your burning ambition?