Warning Cry
Warning Cry
When a creature makes a weapon attack against your animal companion, your warning causes your companion to shift position, gaining a bonus to AC equal to your proficiency bonus and possibly turning a hit into a miss.
Quick Switch
Quick Switch
You command your animal companion to switch places with a creature within 5 feet of it.
Howl of Challenge
Howl of Challenge
On your animal companion’s turn, it makes a melee attack against a creature as it roars , howls, or makes some similar threatening noise.
Wild Strikes
Wild Strikes
You command your animal companion to attack wildly on its turn. Your animal companion may take the Attack action to make a number of natural weapon attacks equal to your proficiency bonus.
Goading Stance
Goading Stance
You command your animal companion to tactically lower its guard.
Coordinated Trip
Coordinated Trip
You command your animal companion to make a
Vigilant Stance
Vigilant Stance
You command your animal companion to take a stance.
Get Back!
Get Back!
When a creature successfully damages your animal companion, you order it to retreat. As long as it can hear you, your companion moves up to its Speed toward you in the most direct course it is able to, stopping at the end of its movement or when you are between it and the creature that injured it (whichever comes first).
Fetch!
Fetch!
Choose a creature of the up to one size category larger than your animal companion within 20 feet.
Bounding Charge
Bounding Charge
If you have Extra Attack, you may use this maneuver in place of one attack. You command your animal companion to move up to its base movement speed in a straight line toward a creature. If your animal companion ends this movement within melee range, it makes one attack against that creature. Your animal companion cannot take the Dash action and this maneuver on the same turn.