Amulet of Proof against Detection and Location
Amulet of Proof against Detection and Location
Amulet of Health
Amulet of Health
Amber Wings
Amber Wings
Alliance Rings
Alliance Rings
Air Charm
Air Charm
Aerodite the Autumn Queen’s True Name
Aerodite the Autumn Queen’s True Name
Aegis of the Eternal Moon
Aegis of the Eternal Moon
Absurdist Web
Absurdist Web
Creating a Campaign
Creating a Campaign
A campaign is a series of game sessions linked together over a long period of play, sometimes lasting weeks, months, years, or even decades. The conclusion of a campaign is a deeply satisfying accomplishment, creating memories that last for years. The first step in reaching that conclusion is preparation. Though it may seem like a challenge, forethought, planning, and flexibility will give players a satisfying campaign that will live on long after the game has ended.
Poisons
Poisons
There are countless interchangeable common poisons but some specific concoctions that are rightly feared for their lethal potency. These poisons are often restricted, outlawed, or are dangerous to acquire or brew, and each can carry societal stigmas or can only be purchased at high prices.
Poison Vectors
While most poisonings have similar goals of death or debilitation they must be delivered using one of four different vectors to be effective (determined by the type of poison).