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Enervate

Enervate

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Duration
Concentration ()

You target a creature within range and overtax its psyche. The target makes an Intelligence saving throw or suffers the enervated condition until the end of your next turn. If the target is able to use psionic powers, it can make a manifesting ability saving throw instead.

Empathic Sense

Empathic Sense

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Duration
Concentration ()

You gain an expertise die on ability checks made to detect or identify hidden emotions, imminent danger, and the use of supernatural powers.


Surge. You can spend +1 psionic point to target one willing creature instead; +1 psionic point to increase duration to 1 hour [requires power rating III].

Emote

Emote

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Duration
Concentration ()

You can covertly communicate simple concepts with the target via basic emotions, without needing to share a language. You are not able to convey complex ideas via this reflex.


Surge. You can spend +1 psionic point per creature to affect up to 3 targets; +1 psionic point to increase the duration to 1 hour [requires power rating III].

Drain Power

Drain Power

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Duration

Make a melee psionic attack against an adjacent creature. On a success you reduce that creature’s current psionic points total by 1d4+1 psionic points.

If the target has no psionic points, this power has no effect.

Displace

Displace

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Duration

You instantly teleport to an adjacent space you can see when targeted by an attack that you are aware of. If the attack can still hit you, it proceeds as normal; otherwise it misses.

Delay Inertia

Delay Inertia

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Duration
Concentration ()

The target becomes immune to bludgeoning, piercing, and slashing damage. Any damage that the target would take is delayed, and at the end of the power’s duration it is dealt all at once.


Surge. You can spend +2 psionic points to target an object of Gargantuan size [requires power rating V]; +4 psionic points to target an object of Titanic size [requires power rating VII].

Danger Sense

Danger Sense

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Duration

As a reaction to making a saving throw against an effect you’re aware of, you gain advantage on that saving throw.

Cryogenic Conduit

Cryogenic Conduit

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Duration
Concentration ()

Sheets of freezing cold blast outward from your hands in a 60-foot cone. Each creature in the area takes 4d6 cold damage and is slowed. On a successful Dexterity saving throw, a creature takes half damage and isn’t slowed.

The damage increases by 1d6 each time your power rating increases beyond III.

Crushing Psyche

Crushing Psyche

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Duration
Concentration ()

You drop the full weight of your psychic consciousness upon a creature, erasing its identity from its own mind. The target makes a Charisma saving throw or immediately loses all memory of who they are (creatures with a CR higher than your level gain advantage on this save). They retain all skills and abilities but cannot recall how they got them. Roll a d20 on the New Identity table to determine its new self-identity. This power only affects creatures with an Intelligence of 6 or higher.

Contortion

Contortion

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Duration
Concentration ()

When you attempt to move through a space one size smaller than your own, you can do so without squeezing. When attempting to slip free of ropes, shackles, or other similar restraints, or to escape a grapple, you gain advantage on ability checks and saving throws to do so.


Surge. You can spend +1 psionic point to manifest this power as a reaction to being grappled.