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Alter Matter

Alter Matter

(
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Duration

You touch one unattended nonliving object no bigger than a 10-foot cube causing it to spontaneously rematerialize as a different object or the same object made of a different material. In either case, the new object has the same mass (though not necessarily size) and similar or lesser monetary value as the original. It can resemble an object you have seen before but cannot have complex moving parts or technological capability, such as a working firearm, credit chit, or computer.

Adrenalize

Adrenalize

(
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Duration
Concentration ()

Your power makes the target more physically capable. The target gains an expertise die to one physical ability check (Strength, Dexterity, or Constitution) of its choice. The target may choose to roll the expertise die after the check is rolled but before the outcome is determined.

Manifest Antimatter

Manifest Antimatter

(
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Duration

You target one creature or object within 30 feet and create antimatter in the same space. A targeted creature makes a Dexterity saving throw or takes 10d8 force damage and until it receives healing equal to the initial damage, it cannot benefit from rest as the antimatter continues to interact with the creature’s matter over time. A creature reduced to 0 hit points is obliterated, leaving behind nothing but atomic particles, along with anything it was wearing or carrying (except indestructible items).

Operative

Operative

Deadly and covert special forces.

Gunner

Gunner

Firearms experts for whom bigger is always better.

Bounty Hunter

Bounty Hunter

Dedicated pursuers trained to bring their prey in dead or alive.

Armiger

Armiger

Versatile masters of weaponry.

Auditor

Auditor

Psychic investigators and enforcers.

Praetor

Praetor

Formidable starglaive-wielding psychic warriors.