Conjure Animals
Conjure Animals
You summon forth the spirit of a beast that takes the physical form of your choosing in unoccupied spaces you can see.
Choose one of the following:
Conjure Woodland Beings
Conjure Woodland Beings
You summon up to 3 creatures from the Dreaming.
Contagion
Contagion
Your touch inflicts a hideous disease. Make a melee spell attack. On a hit, you afflict the target with a disease chosen from the list below.
Continual Flame
Continual Flame
A magical torch-like flame springs forth from the target. The flame creates no heat, doesn’t consume oxygen, and can’t be extinguished, but it can be covered.
Control Water
Control Water
Water inside the area is yours to command. On the round you cast it, and as an action on subsequent turns until the spell ends, you can choose one of the following effects. When you choose a different effect, the current one ends.
Corpse Explosion
Corpse Explosion
A corpse explodes in a poisonous cloud.
Create Food and Water
Create Food and Water
Your magic turns one serving of food or water into 3 Supply. The food is nourishing but bland, and the water is clean. After 24 hours uneaten food spoils and water affected or created by this spell goes bad.
Create or Destroy Water
Create or Destroy Water
Choose one of the following.
Create Water: You fill the target with up to 10 gallons of nonpotable water. Alternatively, the water falls as rain that extinguishes exposed flames in the area.
Destroy Water: You destroy up to 10 gallons of water in the target. Alternatively, you destroy fog in the area.
Crushing Haymaker
Crushing Haymaker
Your fist reverberates with destructive energy, and woe betide whatever it strikes. As part of casting the spell, make a melee spell attack against a creature or object within 5 feet.
Cure Wounds
Cure Wounds
The target regains hit points equal to 1d8 + your