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Planar Binding

Planar Binding

-level (
)
Duration:

The target must remain within range for the entire casting of the spell (usually by means of a

Plane Shift

Plane Shift

-level (
)
Duration:

Duration: Instantaneous or Concentration (1 minute)

Poison Skin

Poison Skin

-level (
)
Duration:

The target becomes poisonous to the touch.

Polymorph

Polymorph

-level (
)
Duration:

The target’s body is transformed into a

Private Sanctum

Private Sanctum

-level (
)
Duration:

Area: Cube of at least 5-feet or up to 100-feet

You increase the magical security in an area, choosing one or more of the following: 

Programmed Illusion

Programmed Illusion

-level (
)
Duration:

You craft an illusory object, creature, or other effect which executes a scripted performance when a specific condition is met within 30 feet of the area. You must describe both the condition and the details of the performance upon casting. The trigger must be based on something that can be seen or heard. 

Once the illusion triggers, it runs its performance for up to 5 minutes before it disappears and goes dormant for 10 minutes. The illusion is undetectable until then and only reactivates when the condition is triggered and after the dormant period has passed. 

Project Image

Project Image

-level (
)
Duration:

Range: Special (500 miles)

You create an illusory duplicate of yourself that looks and sounds like you but is intangible. The duplicate can appear anywhere within range as long as you have seen the space before (it ignores any obstacles in the way).

Protection from Evil and Good

Protection from Evil and Good

-level (
)
Duration:

The target is protected against the following types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

Rage of the Meek

Rage of the Meek

-level (
)
Duration:

You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material components of the spell.

Raise Dead

Raise Dead

-level (
)
Duration:

You return the target to life, provided its soul is willing and able to return to its body. The creature returns to life with 1 hit point. The spell cannot return an undead creature to life.