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Continual Flame

Continual Flame

-level (
)
Duration:

A magical torch-like flame springs forth from the target. The flame creates no heat, doesn’t consume oxygen, and can’t be extinguished, but it can be covered.

Control Water

Control Water

-level (
)
Duration:

Water inside the area is yours to command. On the round you cast it, and as an action on subsequent turns until the spell ends, you can choose one of the following effects. When you choose a different effect, the current one ends.

Corpse Explosion

Corpse Explosion

-level (
)
Duration:

A corpse explodes in a poisonous cloud.

Counterspell

Counterspell

-level (
)
Duration:

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 2nd-level or lower, its spell fails and has no effect.

Create Food and Water

Create Food and Water

-level (
)
Duration:

Your magic turns one serving of food or water into 3 Supply. The food is nourishing but bland, and the water is clean. After 24 hours uneaten food spoils and water affected or created by this spell goes bad.

Create or Destroy Water

Create or Destroy Water

-level (
)
Duration:

Choose one of the following.

Create Water: You fill the target with up to 10 gallons of nonpotable water. Alternatively, the water falls as rain that extinguishes exposed flames in the area.

Destroy Water: You destroy up to 10 gallons of water in the target. Alternatively, you destroy fog in the area.

Create Undead

Create Undead

-level (
)
Duration:

This spell cannot be cast in sunlight.

Creation

Creation

-level (
)
Duration:

You weave raw magic into a mundane physical object no larger than a 5-foot cube. The object must be of a form and material you have seen before. Using the object as a material component for another spell causes that spell to fail.

The spell’s duration is determined by the object’s material. An object composed of multiple materials uses the shortest duration.

Table: Creation

Crushing Haymaker

Crushing Haymaker

-level (
)
Duration:

Your fist reverberates with destructive energy, and woe betide whatever it strikes. As part of casting the spell, make a melee spell attack against a creature or object within 5 feet.