Phantasmal Talons
Phantasmal Talons
You silently clench your hand into a claw and invisible talons of pure will sprout from your fingers. The talons do not interact with physical matter, but rip viciously at the psyche of any creature struck by them. For the duration, your unarmed strikes gain the finesse property and deal psychic damage. In addition, if your unarmed strike normally deals less than 1d4 damage, it instead deals 1d4 damage.
Phantom Steed
Phantom Steed
You create an illusory Large creature with an appearance determined by you that comes into being with all the necessary equipment needed to use it as a mount. This equipment vanishes when more than 10 feet away from the creature.
You or any creature you allow may ride the steed, which uses the statistics for a riding horse but has a Speed of 100 feet and travels at 10 miles per hour at a steady pace (13 miles per hour at a fast pace).
Planar Ally
Planar Ally
An entity from beyond the realm material answers your call for assistance. You must know this entity whether it is holy, unholy, or beyond the bounds of mortal comprehension. The entity sends forth a servant loyal to it to aid you in your endeavors. If you have a specific servant in mind you may speak its name during the casting, but ultimately who is sent to answer your call is the entity’s decision.
Planar Binding
Planar Binding
The target must remain within range for the entire casting of the spell (usually by means of a
Plane Shift
Plane Shift
Duration: Instantaneous or Concentration (1 minute)
Plant Growth
Plant Growth
Area: 100-foot radius (rapid) or half-mile radius (enlarged)
You channel vitality into vegetation to achieve one of the following effects, chosen when casting the spell.
Enlarged: Plants in the area are greatly enriched. Any harvests of the affected plants provide twice as much food as normal.
Poison Skin
Poison Skin
The target becomes poisonous to the touch.
Polymorph
Polymorph
The target’s body is transformed into a
Prestidigitation
Prestidigitation
You wield arcane energies to produce minor effects. Choose one of the following:
Prismatic Spray
Prismatic Spray
You unleash 8 rays of light, each with a different purpose and effect. For each target in the area, roll a d8 to determine the ray that affects it.
1—Red: The target takes 10d6 fire damage.
2—Orange: The target takes 10d6 acid damage.
3—Yellow: The target takes 10d6 lightning damage.
4—Green: The target takes 10d6 poison damage.
5—Blue: The target takes 10d6 cold damage.