Raise Hell
Raise Hell
Area: Up to a 300-foot sphere
Ray of Enfeeblement
Ray of Enfeeblement
A black ray of necrotic energy shoots from your fingertip.
Ray of Frost
Ray of Frost
An icy beam shoots from your outstretched fingers.
Regenerate
Regenerate
You touch a creature, causing its body to spontaneously heal itself. The target immediately regains 4d8 + 15 hit points and regains 10 hit points per minute (1 hit point at the start of each of its turns).
If the target is missing any body parts, the lost parts are restored after 2 minutes. If a severed part is held against the stump, the limb instantaneously reattaches itself.
Reincarnate
Reincarnate
You return the target to life, provided the target’s soul is willing and able to return to its body. If you only have a piece of the target, the spell reforms a new adult body for the soul to inhabit. Once reincarnated the target remembers everything from its former life, and retains all its proficiencies, cultural traits, and class features. The target’s heritage traits change according to its new form. The Narrator chooses the form of the new body, or rolls on Table: Reincarnation.
Table: Reincarnation
Remove Curse
Remove Curse
This spell ends a
Resilient Sphere
Resilient Sphere
A transparent sphere of force encloses the target. The sphere is weightless and just large enough for the target to fit inside.
Resistance
Resistance
The target gains an expertise die to one
Resurrection
Resurrection
Provided the target’s soul is willing and able to return to its body, so long as it is not undead it returns to life with all of its hit points.
Reverse Gravity
Reverse Gravity
Area: 50-foot radius cylinder that is 100 feet high