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Raise Hell

Raise Hell

-level (
)
Duration:

Area: Up to a 300-foot sphere

Ray of Enfeeblement

Ray of Enfeeblement

-level (
)
Duration:

A black ray of necrotic energy shoots from your fingertip.

Ray of Frost

Ray of Frost

-level (
)
Duration:

An icy beam shoots from your outstretched fingers.

Regenerate

Regenerate

-level (
)
Duration:

You touch a creature, causing its body to spontaneously heal itself. The target immediately regains 4d8 + 15 hit points and regains 10 hit points per minute (1 hit point at the start of each of its turns).

If the target is missing any body parts, the lost parts are restored after 2 minutes. If a severed part is held against the stump, the limb instantaneously reattaches itself.

Reincarnate

Reincarnate

-level (
)
Duration:

You return the target to life, provided the target’s soul is willing and able to return to its body. If you only have a piece of the target, the spell reforms a new adult body for the soul to inhabit. Once reincarnated the target remembers everything from its former life, and retains all its proficiencies, cultural traits, and class features. The target’s heritage traits change according to its new form. The Narrator chooses the form of the new body, or rolls on Table: Reincarnation.

Table: Reincarnation

Resilient Sphere

Resilient Sphere

-level (
)
Duration:

A transparent sphere of force encloses the target. The sphere is weightless and just large enough for the target to fit inside.

Resistance

Resistance

-level (
)
Duration:

The target gains an expertise die to one

Resurrection

Resurrection

-level (
)
Duration:

Provided the target’s soul is willing and able to return to its body, so long as it is not undead it returns to life with all of its hit points.

Reverse Gravity

Reverse Gravity

-level (
)
Duration:

Area: 50-foot radius cylinder that is 100 feet high