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Faerie Fire

Faerie Fire

-level (
)
Duration:

Each object in a 20-foot cube within range is outlined in light (your choice of color).

Faithful Hound

Faithful Hound

-level (
)
Duration:

You conjure a phantasmal watchdog. Until the spell ends, the hound remains in the area unless you spend an action to dismiss it or you move more than 100 feet away from it.

False Life

False Life

-level (
)
Duration:

You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.

Fear

Fear

-level (
)
Duration:

You project a phantasmal image into the minds of each creature in the area showing them what they fear most.

Feather Fall

Feather Fall

-level (
)
Duration:

Casting Time: 1 reaction which you take when you or a creature within range falls

Magic slows the descent of each target. Until the spell ends, a target’s rate of descent slows to 60 feet per round. If a target lands before the spell ends, it takes no falling damage and can land on its feet, ending the spell for that target.

 

Feeblemind

Feeblemind

-level (
)
Duration:

You blast the target’s mind, attempting to crush its intellect and sense of self. The target takes 4d6 psychic damage. 

On a failed save, until the spell ends the creature’s Intelligence and Charisma scores are both reduced to 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way, but it is still able to recognize, follow, and even protect its allies.

Find Familiar

Find Familiar

-level (
)
r
Duration:

Your familiar, a spirit that takes the form of any CR 0 beast of Small or Tiny size, appears in an unoccupied space within range. It has the statistics of the chosen form, but is your choice of a celestial, fey, or fiend (instead of a beast).

Your familiar is an independent creature that rolls its own initiative and acts on its own turn in combat (but cannot take the Attack action). However, it is loyal to you and always obeys your commands.

When the familiar drops to 0 hit points, it vanishes without a trace. Casting the spell again causes it to reappear.

r
This spell may be cast as a ritual

Find Steed

Find Steed

-level (
)
Duration:

You summon a spirit that takes the form of a loyal mount, creating a lasting bond with it.

Find Traps

Find Traps

-level (
)
Duration:

This spell reveals whether there is at least one trap within range and within line of sight. You don’t learn the number, location, or kind of traps detected. For the purpose of this spell, a trap is a hidden mechanical device or magical effect which is designed to harm you or put you in danger, such as a pit trap, symbol spell, or alarm bell on a door, but not a natural hazard.