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Magic Weapon

Magic Weapon

-level (
)
Duration:

Until the spell ends, the target becomes +1 magic weapon.

Major Image

Major Image

-level (
)
Duration:

Until the spell ends, you create an image that appears completely real. The illusion includes sounds, smells, and temperature in addition to visual phenomena. None of the effects of the illusion are able to cause actual harm.

While within range you can use an action to move the illusion. As the image moves you may also change its appearance to make the movement seem natural (like a roc moving its wings to fly) and also change the nonvisual elements of the illusion for the same reason (like the sound of beating wings as the roc flies).

Mass Cure Wounds

Mass Cure Wounds

-level (
)
Duration:

Glowing energy rushes through the target area. Up to 6 creatures you choose that are in the area each regain hit points equal to 3d8 + your spellcasting modifier. This spell does not affect undead or constructs.

Mass Heal

Mass Heal

-level (
)
Duration:

Healing energy erupts from your steepled hands and restores up to 700 hit points between the targets.

Mass Healing Word

Mass Healing Word

-level (
)
Duration:

Healing energy flows from you in a wash of restorative power and each target regains hit points equal to 1d4 + your

Maze

Maze

-level (
)
Duration:

The target is banished to a complex maze on its own demiplane, and remains there for the duration or until the target succeeds in escaping. The target can use an action to attempt to escape, making an Intelligence

Meld Into Stone

Meld Into Stone

-level (
)
Duration:

Until the spell ends, you meld yourself and your carried equipment into the target stone. Using your movement, you may enter the stone from any point you can touch. No trace of your presence is visible or detectable by nonmagical senses.

Mending

Mending

-level (
)
Duration:

You repair a single rip or break in the target object (for example, a cracked goblet, torn page, or ripped robe). The break must be smaller than 1 foot in all dimensions. The spell leaves no trace that the object was damaged.

Magic items and constructs may be repaired in this way, but their magic is not restored. 

You gain an expertise die on maintenance checks if you are able to cast this spell on the item you are treating.