Stonesense
Stonesense
You imbue the target with a preternatural understanding of stone. The target gains tremorsense out to a distance of 60 feet.
Awaken Portal
Awaken Portal
You impart sentience to a door, window, gate, lid, or other object that can be opened, closed, and locked. You grant it an Intelligence, Wisdom, and Charisma of 10. The door retains its hit points, AC, and other characteristics, and is considered an object. If the door is reduced to 0 hit points, it is killed and the spell ends.
Arcane Mirror
Arcane Mirror
You choose a mirror you’ve seen on the same plane of existence as you. You create a scrying sensor inside that mirror. You can instead name an area, such as a specific building or city: you create a scrying sensor inside a random mirror within that area. If there is no mirror in the area, the spell fails.
Thunder Bolt
Thunder Bolt
A peal of thunder ripples from a point you can see within range.
Invisible Object
Invisible Object
A Medium or smaller object becomes
Escape
Escape
If you cast this spell while underground or inside a building, you teleport to the outdoor space you occupied most recently within the last 24 hours. You are teleported whether or not the destination is hazardous.
The spell fails if there is 100 contiguous feet of earth or stone or a thin layer of lead in a direct line between you and the destination.
Map Marker
Map Marker
When casting this spell, touch a map. If you cast the spell in territory not depicted on the map, the spell fails. If you are in territory depicted on the map, your position is marked by a small glowing spot on the map. The spot continues to move with your position on it, updating once per minute. If you enter territory not marked on the map, the spell ends.
Fertilize Field
Fertilize Field
You bless the ground to accommodate a specific crop in a 130-foot square area. The soil alters its composition to become ideal for that specific plant, purging contaminants (such as salt or other undesirable minerals), instantly decomposing any bodies lying in its soil down to a depth of 5 feet, and dispelling curses of up to 4th level. For a year and a day, plants of the type specified at the casting of the spell produce 50% more yield than they normally would, potentially increasing the income of a farm if properly harvested.
Laundry Day
Laundry Day
When you cast this spell, choose a pile of laundry that you can see within range, weighing up to 25 pounds and occupying a single 5-foot square, to clean and repair. Threadbare or worn laundry is restored to as new condition, and even extremely damaged laundry (bloodstained, cut to tatters in a combat, etc.) is restored. As long as at least half the material that comprises an article of laundry is present, it can be restored by this spell. This spell leaves no trace that the object was damaged.
Instant Window
Instant Window
You create a window roughly 4 inches square, centered on the point that you touch. If the surface is more than 1 foot thick or made of materials other than wood, dirt, or stone, the spell fails. The window is sufficiently braced to prevent any structural weakening to the surrounding structure, but otherwise is just a small hole you can look through. The hole lasts for 1 minute, then vanishes. The hole can also be dismissed by the caster as a bonus action.