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Sunbeam

Sunbeam

-level (
)
Duration:

Area: Line 60 feet long and 5 feet wide

Sunburst

Sunburst

-level (
)
Duration:

Oozes and undead have

Symbol

Symbol

-level (
)
Duration:

You inscribe a potent glyph on the target, setting a magical trap for your enemies.  If the glyph is moved more than 10 feet from its original position, or if it comes within 20 feet of another glyph that you have cast, the spell ends. Finding the Tiny glyph requires an Investigation check against your spell save DC.

Tearful Sonnet

Tearful Sonnet

-level (
)
Duration:

Duration: Concentration (3 rounds)

Telekinesis

Telekinesis

-level (
)
Duration:

You move the target with the power of your mind. Until the spell ends you can use an action on subsequent turns to pick a new target or continue to affect the same target. Depending on whether you target a creature or an object, the spell has the following effects:

Telepathic Bond

Telepathic Bond

-level (
)
r
Duration:

Until the spell ends, a telepathic link connects the minds of the targets. So long as they remain on the same plane of existence, targets may communicate telepathically with each other regardless of language and across any distance.

r
This spell may be cast as a ritual

Teleport

Teleport

-level (
)
r
Duration:

You teleport the targets instantly across vast distances. When you cast this spell, choose a destination. You must know the location you’re teleporting to, and it must be on the same plane of existence.

Teleportation is difficult magic and you may arrive off-target or somewhere else entirely depending on how familiar you are with the location you’re teleporting to. When you teleport, the Narrator rolls 1d100 and consults Table: Teleport Familiarity.

Familiarity is determined as follows:

r
This spell may be cast as a ritual

Teleportation Circle

Teleportation Circle

-level (
)
Duration:

You draw a 10-foot diameter circle on the ground and open within it a shimmering portal to a permanent teleportation circle elsewhere in the world. The portal remains open until the end of your next turn. Any creature that enters the portal instantly travels to the destination circle.

Permanent teleportation circles are commonly found within major temples, guilds, and other important locations. Each circle has a unique sequence of magical runes inscribed in a certain pattern called a sigil sequence.

Thaumaturgy

Thaumaturgy

-level (
)
Duration:

You draw upon divine power and create a minor divine effect. When you cast the spell, choose one of the following:

Thunderwave

Thunderwave

-level (
)
Duration:

You create a wave of thunderous force, damaging creatures and pushing them back. Creatures in the area take 2d8 thunder damage and are pushed 10 feet away from you. 

Unsecured objects completely within the area are also pushed 10 feet away from you. The thunderous boom of the spell is audible out to 300 feet.