Scrying
Scrying
You can see and hear a specific creature that you choose.
Shield of Faith
Shield of Faith
Until the spell ends, a barrier of divine energy envelops the target and increases its AC by +2
Silence
Silence
Until the spell ends, a bubble of silence envelops the area, and no sound can travel in or out of it.
Silent Image
Silent Image
You create an illusory image of a creature, object, or other visible effect within the area. The illusion is purely visual, it cannot produce sound or smell, and items and other creatures pass through it.
As an action, you can move the image to any point within range. The image’s movement can be natural and lifelike (for example, a ball will roll and a bird will fly).
Speak with Animals
Speak with Animals
You call upon the secret lore of beasts and gain the ability to speak with them. Beasts have a different perspective of the world, and their knowledge and awareness is filtered through that perspective. At a minimum, beasts can tell you about nearby locations and monsters, including things they have recently perceived. At the Narrator’s discretion, you might be able to persuade a beast to perform a small favor for you.
Speak with Dead
Speak with Dead
You call forth the target’s memories, animating it enough to answer 5 questions. The corpse’s knowledge is limited: it knows only what it knew in life and cannot learn new information or speak about anything that has occurred since its death. It speaks only in the languages it knew, and is under no compulsion to offer a truthful answer if it has reason not to. Answers might be brief, cryptic, or repetitive.
This spell does not return a departed soul, nor does it have any effect on an undead corpse, or one without a mouth.
Speak with Plants
Speak with Plants
Your voice takes on a magical timbre, awakening the targets to limited sentience. Until the spell ends, the targets can communicate with you and follow simple commands, telling you about recent events including creatures that have passed, weather, and nearby locations.
Spike Growth
Spike Growth
You cause sharp spikes and thorns to sprout in the area, making it
Spirit Guardians
Spirit Guardians
You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the spirits.
Creatures of your choice halve their Speed while in the area. When a creature enters the area for the first time on a turn or starts its turn there, it takes 3d6 radiant or necrotic damage (your choice).
Sporesight
Sporesight
You throw a mushroom at a point within range and detonate it, creating a cloud of spores that fills the area.