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Dream

Dream

-level (
)
Duration:

Until the spell ends, you manipulate the dreams of another creature. You designate a messenger, which may be you or a willing creature you touch, to enter a trance. The messenger remains aware of its surroundings while in the trance but cannot take actions or move.

Etherealness

Etherealness

-level (
)
Duration:

Until the spell ends or you use an action to end it, you step into the border regions of the Ethereal Plane where it overlaps with your current plane.

Faithful Hound

Faithful Hound

-level (
)
Duration:

You conjure a phantasmal watchdog. Until the spell ends, the hound remains in the area unless you spend an action to dismiss it or you move more than 100 feet away from it.

Foresight

Foresight

-level (
)
Duration:

You impart the ability to see flashes of the immediate future.

Forest Army

Forest Army

-level (
)
Duration:

While casting and concentrating on this spell, you enter a deep trance and awaken an army of trees and plants within range. These plants rise up under your control as a grove swarm and act on your initiative. Although you are in a trance and deaf and blind with regard to your own senses, you see and hear through your grove swarm’s senses. You can command your grove swarm telepathically, ordering it to advance, attack, or retreat. If the grove swarm enters your space, you can order it to carry you.

Mage Armor

Mage Armor

-level (
)
Duration:

Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.

Meld Into Stone

Meld Into Stone

-level (
)
Duration:

Until the spell ends, you meld yourself and your carried equipment into the target stone. Using your movement, you may enter the stone from any point you can touch. No trace of your presence is visible or detectable by nonmagical senses.

Nondetection

Nondetection

-level (
)
Duration:

The target is hidden from divination magic and cannot be perceived by magical scrying sensors. When used on a place or object, the spell only works if the target is no larger than 10 feet in any given dimension.

Seeming

Seeming

-level (
)
Duration:

Until the spell ends or you use an action to dispel it, you can change the appearance of the targets. The spell disguises their clothing, weapons, and items as well as changes to their physical appearance.

Suggestion

Suggestion

-level (
)
Duration:

Creatures that cannot be