Inflict Wounds
Inflict Wounds
You impart fell energies that suck away the target’s life force, making a melee spell attack that deals 3d10 necrotic damage.
Knock
Knock
Make a check against the DC of a lock or door using your spell attack bonus. On a success, you unlock or open the target with a loud metallic clanging noise easily audible at up to 300 feet. In addition, any traps on the object are automatically triggered. An item with multiple locks requires multiple castings of this spell to be opened.
Legend Lore
Legend Lore
You learn significant information about the target. This could range from the most up-to-date research, lore forgotten in old tales, or even previously unknown information. The spell gives you additional, more detailed information if you already have some knowledge of the target. The spell will not return any information for items not of legendary renown.
Lesser Restoration
Lesser Restoration
Your glowing hand removes one
Lightning Bolt
Lightning Bolt
A bolt of lightning arcs out from you in a direction you choose in a line 100 feet long and 5 feet wide. Each creature in the area takes 8d6 lightning damage. The lightning ignites flammable objects in its path that aren’t worn or carried by another creature.
If the spell is stopped by an object at least as large as its width, it ends there unless it deals enough damage to break through. When it does, it continues to the end of its area.
Locate Animals or Plants
Locate Animals or Plants
Range: Special (5-mile radius)
Name or describe in detail a specific kind of beast or plant. The natural magics in range reveal the closest example of the target within 5 miles, including its general direction (north, west, southeast, and so on) and how many miles away it currently is.
Magic Missile
Magic Missile
A trio of glowing darts of magical force unerringly and simultaneously strike the targets, each dealing 1d4+1 force damage.
Mass Cure Wounds
Mass Cure Wounds
Glowing energy rushes through the target area. Up to 6 creatures you choose that are in the area each regain hit points equal to 3d8 + your spellcasting modifier. This spell does not affect undead or constructs.
Mass Heal
Mass Heal
Healing energy erupts from your steepled hands and restores up to 700 hit points between the targets.
Mass Healing Word
Mass Healing Word
Healing energy flows from you in a wash of restorative power and each target regains hit points equal to 1d4 + your