Raise Hell
Raise Hell
Area: Up to a 300-foot sphere
Shapechange
Shapechange
You assume the form of a creature of a Challenge Rating equal to or lower than your level. The creature cannot be an undead or a construct, and it must be a creature you have seen.
Storm of Vengeance
Storm of Vengeance
Range: Special (Sight)
Time Stop
Time Stop
You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
The spell ends if you move more than 1,000 feet from where you cast the spell, or if you affect either a creature other than yourself or an object worn or carried by someone else.
True Resurrection
True Resurrection
Provided the target’s soul is willing and able to return to its body, it returns to life with all of its hit points.
Weird
Weird
You create illusions which manifest the deepest fears and worst nightmares in the minds of all creatures in the spell’s area.
Wish
Wish
This is the mightiest of mortal magics and alters reality itself.
The safest use of this spell is the duplication of any other spell of 8th-level or lower without needing to meet its requirements (including components).
You may instead choose one of the following:
Writhing Transformation
Writhing Transformation
As part of the casting of this spell, you lay down in the coffin on a patch of bare earth and it buries itself.
True Polymorph
True Polymorph
The target is transformed until it drops to 0 hit points or the spell ends.