Inescapable Malady
Inescapable Malady
You infect your target with an arcane disease. At any time after you cast this spell, as long as you are on the same plane of existence as the target, you can use an action to deal 7d10 necrotic damage to the target. If this damage would reduce the target to 0 hit points, you can choose to leave it with 1 hit point. As part of dealing the damage, you may expend a 7th-level spell slot to sustain the disease. Otherwise, the spell ends. The spell ends when you die.
Magnificent Mansion
Magnificent Mansion
Range: Special (300 feet)
Mirage Arcane
Mirage Arcane
Range: Special (Sight)
Area: Special (1-mile square)
You make terrain within the spell’s area appear as another kind of terrain, tricking all senses (including touch). The general shape of the terrain remains the same, however. A small town could resemble a woodland, a smooth road could appear rocky and overgrown, a deep pit could resemble a shallow pond, and so on.
Structures may be altered in the similar way, or added where there are none. Creatures are not disguised, concealed, or added by the spell.
Plane Shift
Plane Shift
Duration: Instantaneous or Concentration (1 minute)
Prismatic Spray
Prismatic Spray
You unleash 8 rays of light, each with a different purpose and effect. For each target in the area, roll a d8 to determine the ray that affects it.
1—Red: The target takes 10d6 fire damage.
2—Orange: The target takes 10d6 acid damage.
3—Yellow: The target takes 10d6 lightning damage.
4—Green: The target takes 10d6 poison damage.
5—Blue: The target takes 10d6 cold damage.
Project Image
Project Image
Range: Special (500 miles)
You create an illusory duplicate of yourself that looks and sounds like you but is intangible. The duplicate can appear anywhere within range as long as you have seen the space before (it ignores any obstacles in the way).
Regenerate
Regenerate
You touch a creature, causing its body to spontaneously heal itself. The target immediately regains 4d8 + 15 hit points and regains 10 hit points per minute (1 hit point at the start of each of its turns).
If the target is missing any body parts, the lost parts are restored after 2 minutes. If a severed part is held against the stump, the limb instantaneously reattaches itself.
Resurrection
Resurrection
Provided the target’s soul is willing and able to return to its body, so long as it is not undead it returns to life with all of its hit points.
Reverse Gravity
Reverse Gravity
Area: 50-foot radius cylinder that is 100 feet high
Sequester
Sequester
You magically hide away a willing creature or object.