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Programmed Illusion

Programmed Illusion

-level (
)
Duration:

You craft an illusory object, creature, or other effect which executes a scripted performance when a specific condition is met within 30 feet of the area. You must describe both the condition and the details of the performance upon casting. The trigger must be based on something that can be seen or heard. 

Once the illusion triggers, it runs its performance for up to 5 minutes before it disappears and goes dormant for 10 minutes. The illusion is undetectable until then and only reactivates when the condition is triggered and after the dormant period has passed. 

Sunbeam

Sunbeam

-level (
)
Duration:

Area: Line 60 feet long and 5 feet wide

True Seeing

True Seeing

-level (
)
Duration:

Until the spell ends, the target gains truesight to a range of 120 feet. The target also notices secret doors hidden by magic.

Wall of Flesh

Wall of Flesh

-level (
)
Duration:

A squirming wall of bodies, groping arms and tentacles, and moaning, biting mouths heaves itself up from the ground at a point you choose. The wall is 6 inches thick and is made up of a contiguous group of ten 10-foot square sections. The wall can have any shape you desire.

Wall of Ice

Wall of Ice

-level (
)
Duration:

You create a wall of ice on a solid surface. You can form it into a hemispherical dome or a sphere, either with a radius of up to 10 feet. You may also choose to create a flat surface made up of a contiguous group of ten 10-foot square sections. The wall is 1 foot thick.

Wall of Thorns

Wall of Thorns

-level (
)
Duration:

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns on a solid surface. You can choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

Wind Walk

Wind Walk

-level (
)
Duration:

The targets assume a gaseous form and appear as wisps of cloud.

Word of Recall

Word of Recall

-level (
)
Duration:

Range: 5 feet

The targets instantly teleport to a previously designated sanctuary, appearing in the nearest unoccupied space to the spot you designated when you prepared your sanctuary.

You must first designate a sanctuary by casting this spell within a location aligned with your faith, such as a temple dedicated to or strongly linked to your deity.

Wormway

Wormway

-level (
)
r
Duration:

Range: Special (150 miles

r
This spell may be cast as a ritual

Transport via Plants

Transport via Plants

-level (
)
Duration:

You create a magical pathway between the target and a second plant that you’ve seen or touched before that is on the same plane of existence. Any creature can step into the target and exit from the second plant by using 5 feet of movement.