Move Earth
Move Earth
Area: Square of clay, dirt, or sand up to 40 feet on a side
Phantasmal Killer
Phantasmal Killer
You create an illusion that invokes the target’s deepest fears. Only the target can see this illusion.
Plant Growth
Plant Growth
Area: 100-foot radius (rapid) or half-mile radius (enlarged)
You channel vitality into vegetation to achieve one of the following effects, chosen when casting the spell.
Enlarged: Plants in the area are greatly enriched. Any harvests of the affected plants provide twice as much food as normal.
Private Sanctum
Private Sanctum
Area: Cube of at least 5-feet or up to 100-feet
You increase the magical security in an area, choosing one or more of the following:
Programmed Illusion
Programmed Illusion
You craft an illusory object, creature, or other effect which executes a scripted performance when a specific condition is met within 30 feet of the area. You must describe both the condition and the details of the performance upon casting. The trigger must be based on something that can be seen or heard.
Once the illusion triggers, it runs its performance for up to 5 minutes before it disappears and goes dormant for 10 minutes. The illusion is undetectable until then and only reactivates when the condition is triggered and after the dormant period has passed.
Reverse Gravity
Reverse Gravity
Area: 50-foot radius cylinder that is 100 feet high
Scorching Ray
Scorching Ray
Three rays of blazing orange fire shoot from your fingertips.
Shattering Barrage
Shattering Barrage
You create three orbs of jagged broken glass and hurl them at targets within range. You can hurl them at one target or several.
Silence
Silence
Until the spell ends, a bubble of silence envelops the area, and no sound can travel in or out of it.
Sleet Storm
Sleet Storm
Area: 40-foot radius cylinder that is 20 feet high