Shield
Shield
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the
Speak with Animals
Speak with Animals
You call upon the secret lore of beasts and gain the ability to speak with them. Beasts have a different perspective of the world, and their knowledge and awareness is filtered through that perspective. At a minimum, beasts can tell you about nearby locations and monsters, including things they have recently perceived. At the Narrator’s discretion, you might be able to persuade a beast to perform a small favor for you.
Speak with Plants
Speak with Plants
Your voice takes on a magical timbre, awakening the targets to limited sentience. Until the spell ends, the targets can communicate with you and follow simple commands, telling you about recent events including creatures that have passed, weather, and nearby locations.
Spirit Guardians
Spirit Guardians
You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the spirits.
Creatures of your choice halve their Speed while in the area. When a creature enters the area for the first time on a turn or starts its turn there, it takes 3d6 radiant or necrotic damage (your choice).
Sunbeam
Sunbeam
Area: Line 60 feet long and 5 feet wide
Tearful Sonnet
Tearful Sonnet
Duration: Concentration (3 rounds)
Thunderwave
Thunderwave
You create a wave of thunderous force, damaging creatures and pushing them back. Creatures in the area take 2d8 thunder damage and are pushed 10 feet away from you.
Unsecured objects completely within the area are also pushed 10 feet away from you. The thunderous boom of the spell is audible out to 300 feet.
Time Stop
Time Stop
You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
The spell ends if you move more than 1,000 feet from where you cast the spell, or if you affect either a creature other than yourself or an object worn or carried by someone else.
Tiny Hut
Tiny Hut
Area: 10-foot radius hemisphere
Vampiric Touch
Vampiric Touch
Shadows roil about your hand and heal you by siphoning away the life force from others.