Prismatic Mess
Casting Time
Range
Area
32
Area Shape
Components:
a paint or pigment set containing multiple colors
Duration:
Instantaneous
Even a chaotic mess can be made useful using prisimancy. You flood the area around yourself with multicolored pigments and each creature (except you) in a 35-foot cube centered on you must make a Dexterity saving throw . For each target, roll a d8 to determine which color of pigment affects it.
- Red: The target takes 6d6 fire damage on a failed save, or half as much damage on a successful one.
- Orange: The target takes 6d6 acid damage on a failed save, or half as much damage on a successful one.
- Yellow: The target takes 6d6 lightning damage on a failed save, or half as much damage on a successful one.
- Green: The target takes 6d6 poison damage on a failed save, or half as much damage on a successful one.
- Blue: The target takes 6d6 cold damage on a failed save, or half as much damage on a successful one.
- Indigo: On a failed save, the target is restrained . It must make a Strength saving throw at the end of each of its turns. On a successful saving throw it frees itself from the constricting pigments and is no longer restrained.
- Violet: On a failed save, the target is blinded . At the start of each of the creature’s turns, it makes a Constitution saving throw , ending the effect on itself on a success.
- Special: The target is afflicted by two pigments. Roll twice more, rerolling any 8.
Source