Skip to main content

Prismatic Mess

Class(es)
Casting Time
Range
Area
32
Area Shape
Components:
a paint or pigment set containing multiple colors
Duration:
Instantaneous

Even a chaotic mess can be made useful using prisimancy. You flood the area around yourself with multicolored pigments and each creature (except you) in a 35-foot cube centered on you must make a Dexterity saving throw . For each target, roll a d8 to determine which color of pigment affects it.

  1. Red: The target takes 6d6 fire damage on a failed save, or half as much damage on a successful one.
  2. Orange: The target takes 6d6 acid damage on a failed save, or half as much damage on a successful one.
  3. Yellow: The target takes 6d6 lightning damage on a failed save, or half as much damage on a successful one.
  4. Green: The target takes 6d6 poison damage on a failed save, or half as much damage on a successful one.
  5. Blue: The target takes 6d6 cold damage on a failed save, or half as much damage on a successful one.
  6. Indigo: On a failed save, the target is restrained . It must make a Strength saving throw at the end of each of its turns. On a successful saving throw it frees itself from the constricting pigments and is no longer restrained.
  7. Violet: On a failed save, the target is blinded . At the start of each of the creature’s turns, it makes a Constitution saving throw , ending the effect on itself on a success.
  8. Special: The target is afflicted by two pigments. Roll twice more, rerolling any 8.